Tuesday, August 07, 2007

Trench War !


On saturday the 28th of July 2007, I led a WWI German unit towards well fortified Allied positions under heavy fire :-) . The rule set we used was Trench Wars and the Game master was Steve Robinson.
There is no major strategy that you can follow while attacking such a well entrenched enemy as shown above - just get your men across the killing field as soon as possible and use your tanks well. Tanks have to pass a "break down test" every round which requires a roll of 5 or higher using a D20. My tank made no more than 3 moves and before it could recover, it was destroyed by artillery fire. A similar game was played the day before and the Germans were completely wiped out before a single soul could reach the trenches. Our fate wasn't that bad. We took around 80 % casualties getting to the trenches ( A blood bath was predicted by Steve, given the fact that the attackers had no air support or cover. ) A great amount of luck is involved when you rush towards the enemy under relentless machine gun fire and artillery bombardment. There were 10 German units in all and only two tanks found their burial ground across the trenches, the remaining 8 were busted well before they could reach anywhere close. With the tanks destroyed, the attackers had to rush towards the enemy to avoid being sitting ducks. Artillery fire aimed at the defenders needed to land inside the trench to kill the enemy (Dice are rolled to check for Scatter and hitting soldiers inside the trench wasn't as easy as killing them in the open.)
I did the best I could - Kept my troops dispersed while advancing, moved my tank as fast as possible with my Infantry under its cover (but there was no escape from the enemy artillery), with the tank gone I moved my men to the trenches as fast as possible (Retreat was not an option) . I could get my flame throwers up to the trenches, but were destroyed before they could use their weapon. Braving the enemy barrage, a couple of my soldiers entered the trenches only to die at the hands of the enemy trench fighters.
How would I play it next time?? ... Hmmmm.....Not sure how I can do it without air support. But if air support were available, I would try softening the enemy with aerial bombardment while my troops dash across the killing field.

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Miniature Painting !

I thought my wife would feel bored like hell while I was playing at Historicon, but it turned out otherwise. She had accompanied me as a non playing family member and spent her time taking photos and learning minature painting. She joined the painting sessions and came out with these figures shown below. She has also offered to paint any figure that I ever purchase :-)


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Monday, August 06, 2007


Battle of Longewala, 5 Dec 1971 (Played at the Historicon, 27th July 2007)
I played on the Indian side at Game Master Dan McDonagh's table, where we re-created the Battle of Longewala, which saw the clash between the Indian and Pakistani forces at the border post of Longewala in Rajasthan, India. The formidable Pakistani force comprised of 65 tanks (T-59s and Shermans), Field guns and mounted Infantry against entrenched Indians who had nothing but mortars and recoiless rifles. Later in the game, the heavily out-numbered Indians also received support from their centurion tanks and mech infantry.
The major difference between the real battle and this game was the Pakistani Airforce. In the real battle the Pakistani tanks were laid to waste by the Indian Airforce. In our game both sides had air support. There were plenty of dog fights and loss of aircrafts. I wasn't too lucky with my fighters which required a roll of 1 using a D10 to score a hit.
"Ground War" is a simple rule set (I believe it was designed by Dan himself), easy to understand and with very few complications. What I did not particularly like was the treatment of ambushes - they were all put on the table right from the beginning and hence the enemy clearly knew which route to avoid. The justification for this treatment was the presence of surveillance aircrafts which could give advance warning to the attackers- I somehow couldn't accept that. Hence, with the enemy clearly avoiding the ambushes and tank traps right from the offset, the Indians were forced to fall back and fight for their lives till their centurion tanks and armoured carriers arrived.


The battle ended in a draw with both sides failing to accomplish their objectives in the given time. The Pakistanis failed to cut a wide (2 ft on the table) secure path through the Indian side and the Indians failed to drive the Pakistanis back.

All said and done, it gives me goose bumps to think of the Indian Soldiers who fought that decisive battle. Heavily out-numbered and without enough resources to thwart a tank attack of such proportions, they managed to hold on till the fighters arrived at dawn. The result which in my opinion may have had a lot to do with Pakistani stupidity and incompetence, takes nothing away from those jawans who stood their ground. Hats off to Major Chandpuri !!

On a lighter note, I should have prepared for the battle by watching J.P. Dutta's film - Border. It may have given me a lot of ideas like engaging my enemy commander in a verbal duel before the battle or asking my soldiers to walk towards the Pakistani tanks with anti-tank mines in their hands and thereby forcing them to retreat. Bollywood ! S I G H !!!

Tomorrow, I shall post a write up on the WWI game that I played the next day.

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Back from Historicon !! I played two games - the 1971 "Battle of Longewala" using the "Groundwar" rules and a WWI German offense on entrenched Allies. Shall post a write up along with snaps in a day or two.

Here are a few snaps.